Friday 2 September 2011

Old sea table Render

This is a little satisfactory render for me.
software used: maya,mentalray,photoshop.
Soon i will be posting the technical details of this work.

Tuesday 23 August 2011

Maya 3d interior render



3d Office Interior
 
Technical Details:
Two area lights for emitting photons.One directional light as direct sunlight with a mib_cie_d (mental ray light) connected.
The light angle is bumped upto 1 and shadowrays to 40.The ray depth limit is 5 as we have used mib_dielectric material for glass windows.
For the area light,one with a photon internsity of 1500 casting 200000 GI(global illumination) photons(depends on your scene size)
and another one with an intensity of 500 casting 100000 photons.


And you can view the render settings for final gather and global illumination
For raytracing:
Raytracing

For GIlobal Illumination:


For final gather
Also including the Render passes that I have done.
 
Luminance depth:


Occulssion pass:

Beauty pass:

I made some tweaking and color correction with adobe after effects and adobe photoshop and got the desired effect.
Thank you very much for your precious time.