Maya lighting and rendering
Sunday, 19 October 2014
Wednesday, 5 October 2011
Friday, 2 September 2011
Tuesday, 23 August 2011
Maya 3d interior render
3d Office Interior |
Technical Details:
Two area lights for emitting photons.One directional light as direct sunlight with a mib_cie_d (mental ray light) connected.
The light angle is bumped upto 1 and shadowrays to 40.The ray depth limit is 5 as we have used mib_dielectric material for glass windows.
For the area light,one with a photon internsity of 1500 casting 200000 GI(global illumination) photons(depends on your scene size)
and another one with an intensity of 500 casting 100000 photons.
And you can view the render settings for final gather and global illumination
For raytracing:
Raytracing |
Occulssion pass: |
Beauty pass: |
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